What Our Game Audio Program (NNC.0N) Actually Covers

A fair question people ask about audio schools generally: does the curriculum actually cover game audio and middleware, or is game audio just a label on top of standard recording/mixing fundamentals?
For NNC.0N, Sound Techniques for Video Games and Cinema, the answer is specific: the program covers Wwise and surround-format mixing directly, alongside the recording, editing and mixing fundamentals shared with our NNC.0S program. It's a 960-hour, ministry-recognized AEC, taught by working professionals from studios, post-production houses and game-audio teams.
Graduates of our audio programs have gone on to work at studios including Ubisoft and Eidos, among other games and broadcast employers. If you're comparing programs generally, the useful questions to ask any school are the same ones we'd want answered about our own: which middleware do you actually teach hands-on, how many hours go to interactive audio specifically versus linear mixing, and where have recent graduates ended up?
Admissions Team
Expert instructor and industry professional at Collège Unica. Passionate about sharing knowledge and shaping the next generation of audio and tech professionals.
